Technical_Implementation_Report
Last updated: 3/24/2025, 6:40:29 PM
AgentSociety: Technical Implementation Report
1. High-Level Architecture
AgentSociety's architecture is designed to support large-scale social simulations with thousands of LLM-driven agents interacting in a realistic societal environment. The system consists of three primary components that work together to create a comprehensive simulation platform:
1.1 Core Components
1.1.1 LLM-driven Social Generative Agents
The agent component represents individual social beings with:
- Psychological states (emotions, needs, cognition)
- Memory systems (profile, status, stream memory)
- Behavioral capabilities (mobility, social interactions, economic activities)
1.1.2 Realistic Societal Environment
The environment provides the context for agent interactions through three integrated spaces:
- Urban space (road networks, POIs, transportation systems)
- Social space (social networks, online/offline interactions)
- Economic space (firms, government, banks, economic indicators)
1.1.3 Large-Scale Simulation Engine
The engine enables efficient execution of simulations with:
- Distributed computing capabilities
- Agent messaging system
- Monitoring and analysis tools
- Social science research utilities
1.2 System Architecture
The system architecture consists of:
1.2.1 Shared Services
LLM API: Core intelligence for agents
- Supports public services (OpenAI, DeepSeek) or local deployment (vllm, ollama)
- Handles token management and response parsing
MQTT Server: Messaging system for inter-agent communication
- Uses emqx implementation for reliability and scalability
- Enables protocol-compliant message delivery
Database: PostgreSQL for storing simulation results
- Optimized for high-performance batch writing
- Stores agent states, interactions, and outcomes
Metric Recorder: mlflow-based system for tracking metrics
- Centralized server capabilities for research collaboration
- Records key performance indicators
1.2.2 Simulation Tasks
Each experiment corresponds to an Agent Simulation object that manages:
Environment Simulators: Run as subprocesses
- Urban environment simulator
- Social environment simulator
- Economic environment simulator
Agent Groups: Organized as Ray actors in separate processes
- Each group contains multiple agents sharing client connections
- Enables distributed computing across machines
1.2.3 GUI Component (Optional)
Backend: Connects to database and MQTT server
- Retrieves simulation data for visualization
- Processes user inputs for agent interaction
Frontend: Provides visualization and interaction interface
- Displays agent states, locations, and interactions
- Enables direct communication with agents
2. Detailed Implementation
2.1 LLM-driven Social Generative Agents
2.1.1 Mental Process Implementation
Emotions Module:
- Based on Shvo et al.'s emotion measurement framework
- Implemented as a structured object with:
- Keyword descriptor for current emotional state
- Sentence-based thought related to emotion
- Intensity ratings (0-10) for six core emotions
- Updated through event processing and cognitive appraisal
Needs Module:
- Based on Maslow's hierarchy of needs
- Implemented as a prioritized queue with:
- Need categories (physiological, safety, love, esteem, self-actualization)
- Satisfaction levels for each need
- Priority weights based on current context
- Updated through:
- Behavior outcomes
- Environmental stimuli
- Time-based decay functions
Cognition Module:
- Implements reasoning and decision-making processes
- Components include:
- Attitude tracking system (0-10 ratings on topics)
- Thought generation mechanism
- Decision evaluation framework
- Integrated with Theory of Planned Behavior for action selection
2.1.2 Memory System Implementation
Profile Memory:
- Implemented as a static JSON structure
- Contains demographic data, personality traits, background information
- Loaded at initialization and remains constant
Status Memory:
- Implemented as a key-value store with change tracking
- Updated dynamically during simulation
- Includes current location, financial status, relationship states
Stream Memory:
- Implemented as two parallel linked lists:
- Event Flow: chronological record of objective events
- Perception Flow: subjective experiences linked to events
- Each node contains:
- Timestamp
- Location data
- Content description
- Relevance score
- Retrieval mechanism uses:
- Recency weighting
- Relevance scoring
- Context-based filtering
2.1.3 Behavior Implementation
Mobility Behavior:
- Hierarchical decision framework implemented as a pipeline:
- Intention extraction using LLM-based need analysis
- Place type selection through POI category matching
- Radius decision using weighted constraint evaluation
- Place selection using gravity model implementation
- Gravity model formula: P_ij = (S_j / D_ij^β) / ∑(S_k / D_ik^β)
- Implemented with configurable distance decay coefficient (β)
- Location attractiveness (S_j) calculated from POI metadata
Social Behavior:
- Social relationships implemented as weighted graph structure
- Interaction selection using multi-factor decision algorithm:
- Relationship strength weighting
- Need satisfaction potential
- Context relevance scoring
- Message generation pipeline:
- Intent determination based on needs
- Content generation using LLM with relationship context
- Tone adjustment based on emotional state
- Response handling with history integration
Economic Behavior:
- Work propensity implemented as a dynamic variable influenced by:
- Need satisfaction levels
- Economic conditions
- Personal preferences
- Consumption modeled using:
- Budget allocation algorithm
- Utility maximization function
- Price sensitivity parameters
- Integration with economic environment through transaction API
2.1.4 Agent Workflow Implementation
Implemented as a continuous loop with the following steps:
- State assessment (needs, emotions, context)
- Action determination using weighted decision matrix
- Action execution through behavior modules
- Feedback processing from environment
- Memory update with event and perception recording
- State update (emotions, needs, cognition)
LLM prompting strategy:
- Context-rich prompts with relevant memory retrieval
- Structured output formats for consistent parsing
- Chain-of-thought reasoning for complex decisions
- Role-specific instruction tuning
2.2 Realistic Societal Environment
2.2.1 Urban Space Implementation
Road Network:
- Implemented using directed graph data structure
- Nodes represent junctions, edges represent road segments
- Attributes include:
- Lane count and direction
- Speed limits
- Traffic signals
- Pedestrian accessibility
- Data sourced from OpenStreetMap with topological simplification
Points of Interest (POIs):
- Implemented as geospatial database with:
- Coordinates (latitude, longitude)
- Category classification
- Capacity attributes
- Operating hours
- Attractiveness metrics
- Data sourced from SafeGraph with additional attributes
Transportation Simulation:
- Implemented using discrete time-stepping mechanism
- Vehicle movement follows:
- IDM (Intelligent Driver Model) for acceleration
- MOBIL model for lane-changing decisions
- Pedestrian simulation uses:
- Constant speed model on sidewalks
- Traffic signal compliance at crossings
- Public transit implemented with:
- Fixed schedules and routes
- Boarding/alighting time calculations
- Capacity constraints
API Interface:
- RESTful API for agent-environment interaction
- Endpoints include:
- Position updates
- Path planning
- Travel time estimation
- POI information retrieval
2.2.2 Social Space Implementation
Social Network:
- Implemented as a weighted directed graph
- Nodes represent agents, edges represent relationships
- Edge attributes include:
- Relationship type (family, friend, colleague)
- Strength value (0-100)
- Interaction history references
- Stored within agent data structures for efficient access
Interaction System:
- Message-based communication implemented through MQTT
- Topic structure:
exps/<exp_uuid>/agents/<agent_uuid>/agent-chatexps/<exp_uuid>/agents/<agent_uuid>/user-chatexps/<exp_uuid>/agents/<agent_uuid>/user-survey
- Message processing pipeline:
- Content generation by sender
- Supervisor filtering (if enabled)
- Delivery to recipient
- Response generation
Supervisor System:
- Implemented as preprocessing middleware
- Content analysis using:
- Keyword filtering
- LLM-based content evaluation
- Rule-based policy enforcement
- Actions include:
- Message filtering/blocking
- User suspension
- Connection removal
2.2.3 Economic Space Implementation
Account System:
- Double-entry bookkeeping implementation
- Tracks transactions between economic entities
- Supports:
- Income recording
- Expense tracking
- Savings accumulation
- Tax calculation
Economic Entities:
Firms: Implemented as production functions
- Labor input to goods output conversion
- Dynamic wage and price adjustment
- Revenue and profit calculation
Government: Implemented as fiscal policy engine
- Progressive tax structure
- Redistribution mechanisms
- Policy intervention capabilities
Banks: Implemented as financial intermediaries
- Interest calculation based on Taylor Rule
- Savings management
- Liquidity provision
National Bureau of Statistics:
- Data aggregation system for economic indicators
- Metrics include:
- Real GDP calculation
- Income distribution analysis
- Consumption patterns
- Employment statistics
- Implemented with time-series database for trend analysis
2.3 Large-Scale Simulation Engine
2.3.1 Distributed Execution Implementation
Ray Framework Integration:
- Implemented using Ray 2.0+ for distributed computing
- Components:
- Ray actors for agent groups
- Task-based parallelism for environment simulation
- Resource management for efficient allocation
- Configuration options:
- CPU/GPU allocation per actor
- Memory limits
- Network bandwidth constraints
Agent Grouping Strategy:
- Implemented as a load balancing algorithm
- Groups created based on:
- Available computational resources
- Network topology
- Expected agent interaction patterns
- Each group contains:
- Multiple agent instances
- Shared client connections
- Local state management
Asynchronous Execution:
- Implemented using Python's asyncio
- Key components:
- Event loop management
- Coroutine scheduling
- I/O operation optimization
- Specific optimizations:
- Connection pooling for LLM API calls
- Batched database operations
- Concurrent environment interactions
2.3.2 MQTT Messaging System Implementation
MQTT Server Configuration:
- Based on emqx 5.8.1
- Configured for:
- High throughput (44,702 msg/s)
- Reliable delivery
- Topic-based routing
- QoS level 1 (at least once delivery)
Client Implementation:
- Asynchronous MQTT client using paho-mqtt
- Features:
- Automatic reconnection
- Message buffering
- Subscription management
- Topic filtering
Topic Structure:
- Hierarchical design for efficient routing:
exps/<exp_uuid>/agents/<agent_uuid>/agent-chatexps/<exp_uuid>/agents/<agent_uuid>/user-chatexps/<exp_uuid>/agents/<agent_uuid>/user-survey
- Wildcards for subscription optimization:
- Agents subscribe to
exps/<exp_uuid>/agents/<agent_uuid>/#
- Agents subscribe to
Message Format:
- JSON-based payload structure
- Fields include:
- Sender ID
- Timestamp
- Message type
- Content
- Metadata
2.3.3 Utilities Implementation
LLM API Adapter:
- Unified interface for multiple LLM providers
- Supports:
- OpenAI-compatible APIs
- DeepSeek
- ChatGLM
- Local deployment (vllm, ollama)
- Features:
- Token counting and management
- Rate limiting
- Error handling
- Response validation
Retry Mechanism:
- Exponential backoff implementation
- Configurable parameters:
- Maximum retry count (default: 3)
- Initial delay
- Backoff factor
- Jitter
JSON Parser:
- Robust parsing of LLM responses
- Features:
- Markdown code block extraction
- JSON validation
- Error recovery
- Schema enforcement
Metric Recorder:
- Based on mlflow with custom extensions
- Metrics tracked:
- Agent state statistics
- Interaction counts
- Economic indicators
- Performance measurements
- Implementation includes:
- Thread-safe logging
- Batched updates
- Experiment tracking
Logging and Saving:
- Dual storage approach:
- AVRO format for local files
- PostgreSQL for online storage
- Schema design:
- Agent profiles
- State histories
- Interaction records
- Experimental metadata
- Optimization for:
- High-volume writes
- Efficient querying
- Storage compression
2.3.4 Social Science Toolbox Implementation
Intervention Tools:
Agent Configuration: JSON-based configuration system
- Pre-simulation parameter setting
- Profile customization
- Behavioral tendency adjustment
State Manipulation: Runtime state modification API
- Direct memory access
- Emotion state adjustment
- Need satisfaction level control
Message Notification: MQTT-based notification system
- Targeted message delivery
- Event triggering
- Environmental change announcements
Interview System:
- MQTT-based question delivery
- Processing pipeline:
- Question reception and parsing
- Context retrieval from memory
- Response generation using LLM
- Answer formatting and delivery
- Features:
- Non-blocking execution
- Context-aware responses
- Conversation history tracking
Survey System:
- Structured questionnaire implementation
- Components:
- Question schema definition
- Response format specification
- Data collection and aggregation
- Survey types supported:
- Multiple-choice
- Likert scale
- Ranking
- Open-ended
3. Performance Optimization
3.1 Computational Efficiency
3.1.1 LLM Optimization
Prompt Engineering:
- Optimized prompt templates for token efficiency
- Context window management
- Output format standardization
Batching Strategy:
- Request batching for similar agent types
- Priority-based scheduling
- Adaptive batch sizing based on load
Caching Mechanism:
- Response caching for common queries
- Embedding-based similarity lookup
- Cache invalidation strategies
3.1.2 Distributed Computing Optimization
Load Balancing:
- Dynamic agent redistribution
- Resource utilization monitoring
- Adaptive group sizing
Communication Optimization:
- Message compression
- Selective subscription
- Bandwidth management
Memory Management:
- Shared memory for common resources
- Garbage collection optimization
- Memory-mapped file usage
3.2 Scalability Solutions
3.2.1 Horizontal Scaling
Cluster Configuration:
- Multi-node Ray cluster setup
- Resource allocation strategies
- Network topology optimization
Shard-based Distribution:
- Geographic sharding for urban space
- Social network partitioning
- Economic entity distribution
3.2.2 Vertical Scaling
Resource Utilization:
- CPU/GPU optimization
- Memory usage efficiency
- I/O throughput maximization
Algorithm Optimization:
- Spatial indexing for urban queries
- Graph algorithms for social network
- Numerical methods for economic calculations
3.3 Performance Metrics
3.3.1 System Performance
Throughput:
- MQTT messaging: 44,702 msg/s
- Environment simulation: 0.1680s per step for 10^6 agents
- LLM processing: Variable based on model and provider
Latency:
- Agent decision cycle: 2.94s average per call
- Environment response: 9.55-33.55ms per call
- End-to-end interaction: Variable based on complexity
Scalability:
- Linear scaling up to 32 processes
- Efficient handling of 10,000+ agents
- Primary bottleneck: LLM API calls
4. Implementation Challenges and Solutions
4.1 Technical Challenges
4.1.1 TCP Port Exhaustion
Challenge: Individual agent processes would exhaust available TCP ports (65,535 limit)
Solution: Group-based execution with connection sharing
- Multiple agents operate within single processes
- Shared client connections to services
- Connection pooling implementation
4.1.2 LLM API Latency
Challenge: LLM API calls introduce significant latency
Solution: Asynchronous execution and parallelization
- Concurrent LLM requests through asyncio
- Multi-process execution through Ray
- Adaptive retry and timeout mechanisms
4.1.3 Inter-agent Communication
Challenge: Efficient message routing between thousands of agents
Solution: MQTT-based messaging system
- Lightweight publish/subscribe architecture
- Topic-based routing for efficient delivery
- Optimized subscription patterns
4.1.4 Data Management
Challenge: Storing and analyzing massive simulation data
Solution: Hybrid storage approach
- PostgreSQL with COPY FROM optimization
- AVRO format for local file storage
- Selective logging with importance sampling
4.2 Implementation Tradeoffs
4.2.1 Realism vs. Performance
Tradeoff: More realistic simulations require more computational resources
Solution: Multi-level simulation fidelity
- Configurable detail levels for different components
- Importance-based resource allocation
- Simplified models for less critical aspects
4.2.2 Centralization vs. Distribution
Tradeoff: Centralized control simplifies coordination but limits scalability
Solution: Hybrid architecture
- Centralized coordination for critical operations
- Distributed execution for agent processing
- Hierarchical organization with local autonomy
4.2.3 Generality vs. Optimization
Tradeoff: General-purpose code vs. optimized implementations
Solution: Layered architecture
- Core framework with general interfaces
- Specialized implementations for performance-critical components
- Plugin system for domain-specific optimizations
5. Future Technical Directions
5.1 Architecture Enhancements
- Adaptive Load Balancing: Dynamic agent redistribution based on interaction patterns
- Hierarchical Simulation: Multi-level simulation with varying fidelity
- Hybrid Cloud-Edge Deployment: Distributed processing across cloud and edge resources
5.2 Performance Improvements
- Local LLM Deployment: On-premise inference for reduced latency
- Specialized Hardware Acceleration: Custom FPGA/ASIC for environment simulation
- Optimized Data Structures: Custom implementations for agent memory and environment
5.3 Feature Extensions
- Enhanced Market Dynamics: Detailed modeling of goods and labor markets
- Richer Urban Environments: Interior spaces and urban microenvironments
- Platform-Specific Social Dynamics: Differentiated social media platforms
- Cultural Variation: Integration of cultural differences in social behaviors
6. Conclusion
AgentSociety's technical implementation represents a significant advancement in large-scale social simulation, addressing key challenges in scalability, communication, and computational efficiency. The architecture successfully integrates LLM-driven agents with a realistic societal environment through a powerful simulation engine, enabling unprecedented scale and realism in agent-based social modeling.
The system's design choices—particularly the group-based distributed execution model, MQTT messaging system, and comprehensive utilities—create a flexible and extensible platform for social science research. While LLM API latency remains the primary bottleneck, the overall architecture provides a solid foundation for future enhancements and optimizations.
As computational resources and LLM capabilities continue to advance, this architecture provides a blueprint for even more ambitious simulations of human society, potentially scaling to millions of agents with increasingly realistic behaviors and interactions.